Sunday, August 23, 2015

Blueprints: Similarities & Differences

1. The visual scripting aspect of blueprints is familiar having worked with visual scripting in Grasshopper and 3DS Max.





2. Being able to see the components "fire" in real time is a welcome feature to a visual scripting environment.







3. Class Blueprints are a nice way to save time and are similar to Clusters in Grasshopper in that sense (I think? I haven't really worked with clusters but that was my understanding of them). 




4. The language used to describe Blueprint components is a little more complex than Grasshopper as it uses programming terminology rather than layman terms. 





5. The ability to interact with what you have scripted from the first person is satisfying and makes the whole design and visualisation process more immersive.




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