Monday, July 27, 2015

UE4: Similarities & Differences 


  • Grid Snapping  - unlike other applications such as 3DS Max and Rhino, BSPs in UE4 snap to the grid from their center rather than their edges (I could be wrong about this, but I can't seem to work out how to get the edges to snap to the grid).
         Edit: It looks like it's just not working for me, but it is possible. Hopefully updating the            version will fix the problem. 






  • Move/Rotate/Scale - these tools work, function and look much like their equivalents in 3DS Max and Rhino.




    • Marketplace - this is familiar for users of Sketchup, although it's comparatively in its infancy.




    • Blueprints  - the visual scripting elements in both 3DS Max and Grasshopper are very similar to the Blueprints in UE4.



    • Ability to Play - perhaps the biggest difference from other similar software we have used is the ability to play or experience what you've created. 



    • Resources & documentation - the amount of freely available, quality tutorials really make the process of learning how to use the software much less frustrating and expensive than some other software (I'm looking at you, Rhinoceros). 


      1 comment:

      1. Unfortunately for Rhino, UE4 is cooler. Every kid with a large enough download plan has access to it and therefore you end up with a whole bunch of tutorials.

        On the note for snapping vertexes together:
        https://answers.unrealengine.com/questions/204009/how-to-snap-objects-or-vertex-together.html
        There appears to be a rather dodgy workaround.

        https://wiki.unrealengine.com/Rama%27s_Vertex_Snap_Editor_Plugin
        This looks pretty good, haven't tried it myself.

        ReplyDelete